Computer Animation (CS340)
Dr. William J. Joel, WS 110, 7-9353
Sylabus
Schedule
Project Submission Guidelines
Project
(CS only)
Development of a 2-D animation package
Steps:
Core application; add/delete/edit 2-D polygons
Specify initial velocities for objects
Collision detection
Flocking
Fluids (particle systems)
Slide Sets
Traditional Animation
OpenGL
Computer Graphics Basics
CS340 Computer Animation
ART328 Illoustration III
Curves
Animation Techniques
Modeling
Rendering
Readings
Basics
Principles of Traditional Animation
Bezier Curves
Models & Collision Detection
Animation of Deformable Models Using Implicit Surfaces
Approximating polyhedra with spheres for time-critical collision detection (
Ben
)
Cloth Animation with Self-Collision Detection (
Dr. Joel
)
Fluids & Particle Systems
Fluid Animation with Dynamic Meshes
A Real-Time Cloud Modeling, Rendering, and Animation System (
Ben
)
Practical Animation of Liquids (
Mike
)
Human Walking
Computer Animation of Human Walking- a Survey
Animation of Human Walking in Virtual Environments (
Chris
)
Behavioral & Procedural Animation
Flocks, Herds, and Schools- A Distributed Behavioral Model (
Ben
)
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control (
Chris
)
Local Physical Models for Interactive Character Animation (
Mike
)
Character Animation
Real-Time Character Animation Techniques (
Mike
)
Facial Animation
Realistic Modeling for Facial Animation
A Muscle Model for Animating Three-Dimensional Facial Expression (
Chris
)
Animating Facial Expressions (
Dr. Joel
)
Other
Simulating Cartoon Style Animation (
Dr. Joel
)
Clips
Marilyn
Stanley and Stella
3D_Fluid_Pour
Four Skirts (Cloth simulation)
Book
Simulating Humans
Part 1
Part 2
Part 3
Part 4