
3D Character Modeling &
Animation
Syllabus
Objectives:
By the end of this course you
should be able to ...
- State and define the
major phases of a typical animation process
- Contrast and compare
various character animation techniques
- Given an animation
clip, propose what techniques were used in its production
- Demonstrate the ability
to integrate various character animation techniques in a short animation
Assignments:
There will be seven (7) graded
assignments during the term. Assignments and due dates will be published on the
course website. No assignment will be accepted for full credit past its due
date. All assignments must be submitted no later than the end of the sixth week
of the course.
Final Project:
In order to receive a grade for
the course, a student must complete and submit a final project. A student will
select an animation problem, from a supplied list of problems, and develop both
a solution program/animation based on the article as well as a short (3-5
pages) paper discussing how the problem was solved.
Attendance:
Students are expected to attend
all lectures. If you cannot attend a lecture, you are responsible for obtaining
notes and/or handouts from others in the class. If materials are distributed
during a lecture, extras will be subsequently discarded.
Grading:
Classs participation: 10%
Lab exercises: 10%
Assignments: 60%
Final presentation: 20%
Tentative Topics
|
Week
|
Topics
|
Reading(s)
|
|
1
|
- Introduction
- Principles of
animation
- Animation process
- Storyboarding
|
- Principles of
traditional animation applied to 3D computer animation / John Lasseter
- Animation Process
– A Case Study / Michael Comet
- Acting With a Pencil
– Storyboarding Your Movie
- Larry's Toon
Institute
|
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2
|
- Storyboarding (cont)
- Concept boards
- OpenGL &
animation
|
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3
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- Character development
- Model sheets
- Hierarchical models
- Modeling
- Bones & rigging
|
- Character Model Sheets
- Computer Animation
- Computer Animation:
Algorithms and Techniques - a Historical Review
|
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4
|
- Animation paradigms
- Physically based
animation
- Gravity
|
|
5
|
- Human motion
- Biomechanical models
- Locomotion
- Grasp
|
- Computer Animation
of Human Walking: a Survey
- A Biomechanics-Based
Model for the Animation of Human Locomotion
- Goal-Directed
Navigation for Animated Characters
|
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6
|
- Simulation Vs. Moton capture
|
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7
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- Rigid models
- Deformable models
- Parke's
facial models
- FACS
|
- Interactive Control
for Physically-Based Animation
- Facial Action Coding
System (Wikipedia)
- Lip Syncing (Blender
tutorial)
|
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8
|
- Emotional expressions
- Lip-syncing
|
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9
|
|
- Elastically
Deformable Models
- Cloth
Animation (slides)
- Fast
Cloth Aimation on Walking Avatars
- A
Survey on Hair Modeling: Styling, Simulation, and Rendering
- A
Method of Human Short Hair Modeling and Real Time Animation
|
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10
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