3D Character Modeling & Animation
Readings


Principles of Computer Animation

  1. Principles of traditional animation applied to 3D computer animation / John Lasseter
    http://www.coe.tamu.edu/~lcifuent/edtc656/Unit_08/reading.htm
  2. Animation Process – A Case Study / Michael Comet
    http://www.comet-cartoons.com/3ddocs/animprocess/
  3. Acting With a Pencil – Storyboarding Your Movie
    http://www.exposure.co.uk/eejit/storybd/
  4. LarryÕs Toon Institute
    http://tooninstitute.awn.com/main.html

Character Design & Modeling

  1. Character Model Sheets
    http://www.awn.com/tooninstitute/lessonplan/model.htm
  2. Computer Animation / Magnenat Thalmann, Thalmann
    http://vrlab.epfl.ch/Publications/pdf/Magnenat_Thalmann_Thalmann_Computing_Surveys_96.pdf
  3. Computer Animation: Algorithms and Techniques - a Historical Review / Parent
    http://www.cse.ohio-state.edu/~parent/papers/CA2000/paper1.pdf
  4. The Virtual Storyteller: story creation by intelligent agents / Theune, Faas, Nijholt, Heylen
    http://wwwhome.cs.utwente.nl/~heylen/Publicaties/cve_2002.pdf
  5. Improv: A System for Scripting Interactive Actors in Virtual Worlds / Perlin, Goldberg
    http://mrl.nyu.edu/publications/sig96-improv/sig96-improv.pdf

Human Movement

  1. Computer Animation of Human Walking: a Survey / Multon, France, Cani-Gascuel, Debunne
    http://artis.imag.fr/Publications/1999/MFCD99/survey.pdf
  2. A Biomechanics-Based Model for the Animation of Human Locomotion / Savenko, Van Sint Jan, Clapworthy
    http://cgg-journal.com/2000-2/01/BIOMEC~1.HTM
  3. Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control / Kuffner
    http://www.kuffner.org/james/papers/kuffner_captech1998.pdf
  4. Physically Based Grasping Control from Example
    http://graphics.cs.ucr.edu/papers/pollard:2005:PBG.pdf

Facial Animation

  1. Facial Action Coding System (Wikipedia)
    http://en.wikipedia.org/wiki/Facial_Action_Coding_System
  2. A Survey of Facial Modeling and Animation Techniques / Noh, Neumann
    http://graphics.usc.edu/cgit/pdf/papers/survey.pdf
  3. Lip Syncing (Blender Tutorial)
    http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/46_Blender%20tutorial%20Lip%20Syncing.html

Cloth & Hair

  1. Elastically Deformable Models / Terzopolous, Platt, Barr, Fleischer
    http://www.cs.ucla.edu/~dt/papers/siggraph87/siggraph87.pdf
  2. Cloth Animation and Rendering (Eurographic tutorial)
    http://cg.cs.uni-bonn.de/personal-pages/sattler/publications/2002_tutorial_eg.pdf
  3. Fast Cloth Aimation on Walking Avatars
    http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/Docs/fastanim_fin_el.pdf
  4. A Survey on Hair Modeling: Styling, Simulation, and Rendering
    http://www-evasion.imag.fr/Publications/2007/WBKMCL07/surveyHair.pdf
  5. A Method of Human Short Hair Modeling and Real Time Animation
    http://www1.i2r.a-star.edu.sg/~zyhuang/review/research/others/pg02.pdf

Other

  1. A Constraint-Based Reasoning Framework for Behavioural Animation / Mah, Calvert, Havens
    http://www.eg.org/EG/CGF/Volume13/Issue5/v13i5pp315-324_abstract.pdf
  2. A Survey of Deformable Modeling in Computer Graphics / Gibson, Mirtich
    http://www.merl.com/reports/docs/TR97-19.pdf
  3. An Introduction to Physically Based Modeling / Witkins
    http://www.cs.cmu.edu/~baraff/pbm/
  4. An Introduction to Physically Based Modeling: Particle System Dynamics / Witkins
    http://www.cs.cmu.edu/~baraff/pbm/particles.pdf
  5. Constrained Animation of  Flocks / Anderson, McDaniel, Chenney
    http://www.cs.wisc.edu/~schenney/research/directing/casim/acm-sca2003.pdf
  6. Flocking Boids (Killer Game Programming) / Davison
    http://www.oreilly.com/catalog/killergame/chapter/ch22.pdf
  7. Flocks, Herds, and Schools: A Distributed Behavioral Model / Reynolds
    http://graphics.stanford.edu/courses/cs448-01-spring/papers/reynolds.pdf
  8. Interactive Control for Physically-Based Animation / Laszlo, van de Panne, Fiume
    http://www.dgp.toronto.edu/~jflaszlo/papers/sig2000.pdf
  9. Realistic Animation of Rigid Bodies / Hahn
    http://graphics.stanford.edu/courses/cs448-01-spring/papers/hahn.pdf
  10. Real-Time Collision Detection and Response Using Sphere-Trees / OÕSullivan, Dingliana
    https://www.cs.tcd.ie/publications/tech-reports/reports.99/TCD-CS-1999-10.pdf